OPLObjectFile** LOC::B:\OPL\3D.OPL Tank.ODB \OPD\ SINTTAB% TIME% DOTS% DEMO% OSCO% OSHL% OSPD% OSEC% DRIVE$ TITLE ATTRACT INITGAME INITLEV DEADSEQ HISCO PRTHI LEVSEQ O O O + GAME OVERO TIME OUTO PRINTME GETKEY DOTS% OSCO% OSPD% OSEC% TIME% Score Shield Speed Level Status Scanner Prepare for O Level OP0[1 O(D[3 PRINTME GETKEY TIME% Dead! OP0[1 PRINTME GETKEY ENDGAME TIME% You finished level Time bonus OP0[1 Time bonus O(0[< PRINTME GETKEY HISCO CongratulationsO You managed to finishO Tank AttackO without it crashing!!O Od0[1 LOADO LOADSHPS MAKEDAT DRIVE$ SINTTAB% DOTS% m:\opd\tank.opdW m:\opd\tank.opd NAME$ SCORE% NAME$' AAAAA SCORE%$ NAME$' BBBBB SCORE%$ NAME$' CCCCC SCORE%$ NAME$' DDDDD SCORE%$ NAME$' EEEEE SCORE%$ m:\opd\tank.opd NAME$ SCORE% \asm\3d.binKO \asm\lists.binKO \asm\coll.binKO \opd\sintan.datKW \opd\sintan.datKO O O W' DRIVE$ \opd\shps.datKO PRINTME Tank AttackO (c)1993 Krister WombellO ADDHI SCORE% You got a Hi-score! Enter your name:O m:\opd\tank.tmp m:\opd\tank.tmp NAME$ SCORE% NAME$' NAME$# SCORE%$ SCORE% NAME$' SCORE%$ NAME$' NAME$# SCORE%$ SCORE% NAME$' NAME$# SCORE%$ SCORE% m:\opd\tank.tmp PRINTME GETKEY DEMO% Hiscore TableO NAME$# SCORE% Oi0[1 PRINTME PRTHI DOTS% DEMO% Tank AttackO (c)1993 Krister WombellO Press a key SINTTAB% DRIVE$ Building sine tables OZ|Ry \opd\sintan.datK( S3AsmObjG[ START GETKEY INITGAME= INITLEVh DEADSEQ LEVSEQ ENDGAME PRINTME LOADSHPS TITLE HISCOp ADDHI PRTHI ATTRACT MAKEDATA LOADOm